![]() If someone finds an issue in bleeding edge thats not in nightly, then we can figure out what broke. good work to wwylele who recreated geometry shader code from the ground up. It has no ordering for which one it decides to build first though, so if it builds master first, bleeding edge will skip a version. the merge bot pushes to both master and the bleeding edge branch and appveyor triggers a build for both. ![]() everything else is minor improvements or refactors.īasically most things on bleeding edge right now are just up there for user testing which is what bleeding edge is best at. they aren't sequential because of how appveyor works. Visit trivago, compare over 200+ booking sites and find your ideal hotel near Chania Old Town Save up to 50 Now Hotel. So its a little bit of the hard way then. It's not really needed for all the files from bleeding edged to be merged, just PIPE 3 est. Well then best of luck to you and the rest. jit-experiments is merry making sure that the latest cpu improvements don't break things. Nope, bleeding edge has been disconnected from the Citra build repositories, in anticipation for what is coming up next. if you've never compiled something before, just stick with the nightly build as its pretty much the same right now. ![]() Second off, you didn't say how you failed. The last bleeding edge DKC Retirns last worked with was' Bleeding Edge 83', After this BE number upwards it did not load the game just black screen, but still seed 'Newly created thread is allowed. i'm lazy and want to work on other things right now.įirst off, do you really need the bleeding edge build? i don't think theres anything on bleeding edge right now that users really care about. I test Dragon ball fusion not update, it ok, citra 1.0.148 play ok Dragon ball fusion update 2.2 is not ok, citra 1.0.148 play not ok.
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